notes on arlequi
Everything reduces to data mapping and information design. The only hard question is why we do either. I never got past a fascination with numbers, a desire to write music, a desire to make pictures.
All is number in the computer. I take numeric models and see what sounds and pictures they will make. How can I map numbers to the senses—turn numbers into a tangible experience? Then I wonder how the senses map to each other. I map the maps.
Sound to image—a visualization. Image to sound—a sonification. In mapping numbers into sensory experience, aesthetic decisions are made. What palette of colors to use? What set of pitches? How long? How big? The artist chooses. In a digital world the mapping itself is a choice. Beyond arithmetic there are no rules.
I make simple rules. You have to start somewhere. One loop (now it’s a narrative). Two minutes (don’t blink). The sound should be seen, the image audible. Other than that, make music. It’s jazz in 4D. Hear the colors, listen with your eyes.
Index & News
You can read the presented papers of last 16 Generative Art Conferencse in the
The first issue of GASATHJ was published in this site the 1st of May 2012. The second in 2013.
You can download for free the GASATHJ e-journal at: http://www.artscience-ebookshop.com
Next issue, the 3rd, is planned in 2014.
You can send your own proposal for an article in upcoming issues by e-mailing it to:
gasathj @ generativeart.com
Please, register yourself (for free) for submitting online your own article or page, or for opening your own blog.
Once registered, if you like to open a page or a blog, send an email to:
gasathj @ generativeart.com
NEW! Download for free all Generative Art e-books and proceedings of GA conferences:
GASATHJ issue #1 - #2 (in progress)
- MusicaBlu. Generative Music Design
- Interview with Kurd Alsleben and Antje Eske
- PHYLLOTAXIS OF THE VATICAN PIGNA
- Computer Lithography - an Example of Science Art
- A Generative and Interactive Framework Enhancing Music Performances
- 3D Fractal Animations
- INIRE re-membering re-called - a second person narration in multimedia singing performance.
- Artificial Beings for Generative Art
- Paneling methods on complex surfaces
- Generative design: an interpretation
- Rhythmus in folding a page
- Interview with Herbert W. Franke
- Eternal Recurrence, Temporality, + Technology: how contemporary Computer Art can learn from early modes of Representing Time
- Generative Design
- Mandala Cruft
- Bio-Structural Analogies: Arms, Wings And Mechanical Things
- The Process of Integrating Polymedia in Blooms and Death
- The unit of vision : the concept of opsieme
- Variations around the Dragon Curve
- Data Mining, Forever, Green Architecture
- London Orbital
- Use of Art Media in Engineering and Scientific Education